Contenu du cours
Module 1 — Discovering Blender
The interface, moving around the 3D viewport and the basic objects.
0/4
Module 2 — Modelling
Edit Mode, working with vertices, edges and faces, and modifiers.
0/4
Module 3 — Materials, lighting and camera
Applying materials, lighting a scene and framing it with the camera.
0/4
Module 4 — Rendering and animation
Rendering a still image, the basics of keyframe animation and exporting.
0/4
Create in 3D with Blender

The camera decides what the final image will show. Anything outside its field of view will simply not appear in the render.

Looking through the camera

Numpad 0 switches the view to the camera’s eye. A rectangle then marks out the frame of the image.

Positioning it easily

  • Turn on « Lock Camera to View » in the side panel (N key) so you can steer the camera simply by navigating the viewport.
  • Apply the rule of thirds: place your subject on one of the guiding lines rather than dead centre.
  • Adjust the focal length in the camera properties for a wider or tighter shot.

Key takeaway: think like a photographer. Numpad 0 shows exactly what will be rendered, so compose your shot before you hit render.

Prix indicatifs, convertis depuis l'euro