Contenu du cours
Module 1 — Discovering Blender
The interface, moving around the 3D viewport and the basic objects.
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Module 2 — Modelling
Edit Mode, working with vertices, edges and faces, and modifiers.
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Module 3 — Materials, lighting and camera
Applying materials, lighting a scene and framing it with the camera.
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Module 4 — Rendering and animation
Rendering a still image, the basics of keyframe animation and exporting.
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Create in 3D with Blender

So far you have been moving whole objects around. To sculpt their shape, you need to step into Edit Mode.

Two complementary modes

  • Object Mode: you handle the object as a whole (position, size and so on).
  • Edit Mode: you reshape its internal geometry, point by point.

The Tab key switches instantly between the two: it is the single most-used shortcut in modelling.

The geometry of a mesh

Every 3D object is a mesh made of three elements: vertices (the points), edges (the lines between two points) and faces (the surfaces). The 1, 2 and 3 keys let you choose which of them you are selecting.

Key takeaway: Tab is the gateway to modelling. Object Mode to place, Edit Mode to sculpt.

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