Contenu du cours
Module 1 — Discovering Blender
The interface, moving around the 3D viewport and the basic objects.
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Module 2 — Modelling
Edit Mode, working with vertices, edges and faces, and modifiers.
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Module 3 — Materials, lighting and camera
Applying materials, lighting a scene and framing it with the camera.
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Module 4 — Rendering and animation
Rendering a still image, the basics of keyframe animation and exporting.
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Create in 3D with Blender

Blender is a complete 3D creation suite: it lets you model, texture, light, animate and render still images or video, all inside a single free application.

The main areas of the screen

The first time you open it, the interface can look busy. Rest assured: it breaks down into a handful of clear areas that never move.

  • The 3D viewport — the large central area where your scene lives.
  • The toolbar on the left (shortcut: the T key).
  • The Properties panel on the right: render, materials, modifiers and more.
  • The Outliner at the top right: the list of every object in the scene.
  • The Timeline at the bottom, used for animation.

Blender is organised into workspaces (the tabs along the top: Layout, Modeling, Shading and so on) that rearrange the screen to suit the task at hand.

Key takeaway: do not try to understand everything at once. The 3D viewport in the middle is your starting point.

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