Contenu du cours
Module 1 — Discovering Blender
The interface, moving around the 3D viewport and the basic objects.
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Module 2 — Modelling
Edit Mode, working with vertices, edges and faces, and modifiers.
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Module 3 — Materials, lighting and camera
Applying materials, lighting a scene and framing it with the camera.
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Module 4 — Rendering and animation
Rendering a still image, the basics of keyframe animation and exporting.
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Create in 3D with Blender

Once you are in Edit Mode, you reshape the form by acting on its components.

Select, then transform

Select a vertex, an edge or a face, then apply exactly the same transformations as in Object Mode: G to move, R to rotate, S to scale.

Two must-have tools

  • Extrude (E key): pulls new geometry out of a face. Perfect for stretching a shape.
  • Inset face (I key): creates a smaller face inside an existing one.
  • Bevel (Ctrl + B): softens a sharp edge by turning it into several edges.

By combining selection and extrusion, you turn a plain cube into a complex object, one step at a time.

Key takeaway: extrusion (E) is the modelling tool par excellence. Select a face, extrude, repeat.

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